Set Render Resolution and Resolution Scale
Change the width, height and resolution percentage of a RenderGod render job to render full size, draft size or a different aspect ratio.
Resolution sets the pixel size of the rendered frames. Width and height give the base size, and the percentage scales it, the same way as the Resolution fields in Blender's Output Properties.

Change the resolution
- Select the job.
- Edit the fields under Resolution:
| Field | What it sets | Limits |
|---|---|---|
| w | Width in pixels | 0 or higher |
| h | Height in pixels | 0 or higher |
| % | Scale applied to width and height | 1 or higher, default 100 |
The final size is width and height multiplied by the percentage. For example, 3840 x 2160 at 50% renders 1920 x 1080 frames.
In a narrow panel the three fields wrap onto two or three lines.
If you leave % empty or type something invalid, it returns to the last valid value.
Common sizes
| Name | w | h |
|---|---|---|
| HD 1080p | 1920 | 1080 |
| 4K UHD | 3840 | 2160 |
| Square (social) | 1080 | 1080 |
| Vertical (reels, shorts) | 1080 | 1920 |
| DCI 2K | 2048 | 1080 |
Render quick drafts with the percentage
Keep your final width and height and lower % for test renders. 50% renders a quarter of the pixels, which is roughly four times faster. Set it back to 100 for the final render.
Values above 100 are allowed, for example 200% to render at double size for downscaling later.
How resolution affects other settings
- Output templates that include Width or Height use the final size after the percentage.
- Auto Create Video with Resolution set to As Render uses this final size. With Custom, its own percentage is relative to the render size. See Create a video automatically.
- Changing resolution changes the camera's framing edges, as in Blender. Keep the aspect ratio if the composition matters.
- Large resolutions need more memory. If a GPU runs out of memory, see Optimization overrides for tile size and texture limits.